Jakob Lindelöf

I'm a game programming student at Futuregames in Malmö, Sweden.

I primarily focus on systems and UI programming.


Below you will find some projects I've worked on and my contact information.

C# | C++ | Unreal Engine | Unity | Perforce | Git

Portfolio

Mood 666

Unreal Engine C++, PC.

My fourth and final game project at Futuregames. I was responsible for the UI Programming and design as well as the shaders used in the HUD.

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Unreal Engine UI Desktop

Unreal Engine C++, PC.

A personal project where I try to replicate visuals and functions of an operating system with Unreal Engine.

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Burned at the Stake - Roadlike

Unreal Engine C++, PC. My third game project. I programmed the skill tree UI and handled cross-level persistance.

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Yori

Unity C#, PC. My first game project at Futuregames. I primarilty worked on the enemy AI and a system for designers to assign them patrol routes.

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MadBox Racing

Unity C#, Mobile. My second game project. I programmed an instant replay system that recorded gameplay and played it back after a race was finished.

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Education

Futuregames

2023 - 2025

I studied game programming at Futuregames

in Malmö specializing in gameplay programming. I made four game projects during this time that are accessible from the previous work section.

During my education I earned experience in many different fields such as AI, Network programming, shaders, Unreal Engine and Unity.

Most of my experience is in Unreal Engine and Unity, where I personally found interest in Unreal Engine specifically.

Malmö University

Malmö University

2022 - 2023

At Malmö University I learned and got proficient with C# and the .NET framework. I did my work in windows forms and later WPF. This is where I started my journey as a programmer and I got to learn the basics.